Interactive designs have multiple dimensions, such as culture, interaction, motion, and time — all of which can be pushed to create memorable and useful user experience. This graduate-level studio course is a continuation of Interactive Media and Publishing I. The course continues to explore best-practice modern online and on-screen design, production, and publishing practices including HTML, CSS, CMS, blogging and other social media. Students will have the flexibility to connect the technology and coursework to their graduate theses, core studio, and/or personal work as appropriate. The class will meet in smaller groups to accommodate the different levels of experience among students.
K Additions
We’re going to look into as much current and cutting edge web technology as we can &mdash HTML5, CSS3 animations, jQuery magic, Touch interfaces, responsive grids, etc. We’ll also talk about a variety of ways to bring content to the web, best practices in managing that process, and the business of web design. We’ll also touch on what changes when you move from print to web in terms of typography and other design principles. Class time will be used for lectures, discussions, theory, one-on-one troubleshooting and actually working on projects. Demonstrations will happen, but much of the code-writing and learning will happen as homework via Lynda tutorials and CodeAcademy assignments.
WE WILL NOT BE GETTING INTO BUILDING APPS. This is a class about building and publishing content for the web. We also will not be getting too deep into Wordpress or other CMSs. For those of you that want to jump into these things, please do so as long as basic outcomes of the projects are taken care of. I think we can better focus our time as a class elsewhere.